The Comlink System simplifies roleplay communication with an easy-to-use radio. Any number of channels can be created. You can also configure who can enter which channel. For example, certain channels can only be entered if you have a certain job or only if you have a certain weapon. This can be easily implemented using your own simple Lua functions.
Functionality
There are three statuses, which are indicated by colors in the HUD. Green means that people can hear you when you are talking in the active channel. Yellow means that you have muted your microphone and red means that you can't hear any player on the comlink. Also, you can enter a channel actively and passively. So you can be in two channels at the same time. But when you talk, you only radio in the active channel. In the passive channel you only listen. With a simple and clean menu you can switch your channels. There is also a Comlink Array entity. If this is destroyed, its no longer possible to radio.